Inanis 1.1.1 released
A small patch for the Inanis chess engine with improved compatibility with some GUIs.
Strength: 2800 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.1.1
Another major update of the Inanis chess engine: better Syzygy support, performance and stability improvement.
Strength: 2850 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.2.0
A small patch for the Inanis chess engine with improved compatibility with some GUIs.
Strength: 2800 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.1.1
Major update of the Inanis chess engine, introducing a lot of new features and improvements: Syzygy tablebases, MultiPV, adjusted evaluation and more. Full changelog below.
Strength: 2800 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.1.0
My adventure with chess engine development started a good few years ago, and one of the issues I’ve definitely struggled with a lot was: how to test if a new build with a very sound feature is actually performing better than the old one. This article is a summary of the experience I gained after four engines, where each of them had a different methodology.
A small patch for the Inanis, addressing bugs found by the TalkChess community. The most important one fixes random crashes caused by the move legality check, giving false indications in rare cases. In the result, illegal moves were processed which led to the board state irreversibly corrupted.
Strength: 2750 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.0.1
The first version of Inanis, a brand new chess engine written in Rust, is finally out! I’ve tried to make it as much feature-complete as possible, so it’s fully usable with any GUI supporting UCI protocol. If you find any bug, please make an issue with possibly the most detailed description and steps to reproduce the problem, so I can investigate it.
Strength: 2750 Elo, Link: https://github.com/Tearth/Inanis/releases/tag/v1.0.0