Performance of chess engines written in C#, part 1
Last month was quite busy - I’ve started a new project called Cosette, which is a brand new chess engine written in C# for .NET Core platform. It’s not my first project of this kind (a few years ago I made Proxima b 2.0 (C#), together with even older Proxima b (C++)), so using the gained experience I can finally write a few words about performance tips and tricks, especially in C# language.