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bool | Connected => _tcpClient?.Connected ?? false |
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async Task<(bool Success, string ErrorMessage)> Monitor.Debugger.DebuggerClient.Connect |
( |
string |
address | ) |
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void Monitor.Debugger.DebuggerClient.Dispose |
( |
| ) |
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void Monitor.Debugger.DebuggerClient.RequestForCode |
( |
| ) |
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void Monitor.Debugger.DebuggerClient.RequestForCycles |
( |
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void Monitor.Debugger.DebuggerClient.RequestForMemory |
( |
| ) |
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void Monitor.Debugger.DebuggerClient.RequestForPins |
( |
| ) |
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void Monitor.Debugger.DebuggerClient.RequestForRegisters |
( |
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void Monitor.Debugger.DebuggerClient.RequestForStack |
( |
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void Monitor.Debugger.DebuggerClient.SendContinueCommand |
( |
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void Monitor.Debugger.DebuggerClient.SendNextCycleCommand |
( |
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void Monitor.Debugger.DebuggerClient.SendNextInstructionCommand |
( |
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void Monitor.Debugger.DebuggerClient.SendRunToAddressCommand |
( |
ushort |
address | ) |
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void Monitor.Debugger.DebuggerClient.SendRunUntilLoopCommand |
( |
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void Monitor.Debugger.DebuggerClient.SendStopCommand |
( |
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void Monitor.Debugger.DebuggerClient.UpdatePins |
( |
| ) |
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void Monitor.Debugger.DebuggerClient.UpdateRegisters |
( |
| ) |
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bool Monitor.Debugger.DebuggerClient.Connected => _tcpClient?.Connected ?? false |
The documentation for this class was generated from the following file: