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string | Id [get, set] |
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string | Serial [get, set] |
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uint | Block [get, set] |
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CoreStatus | Status [get, set] |
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uint | ReuseCount [get, set] |
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uint | RtlsAttempts [get, set] |
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uint | RtlsLandings [get, set] |
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uint | AsdsAttempts [get, set] |
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uint | AsdsLandings [get, set] |
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string | LastUpdate [get, set] |
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List< string > | LaunchesId [get, set] |
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List< Lazy< LaunchInfo > > | Launches [get] |
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OddityCore | Context [get, set] |
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string | Id [get, set] |
| Gets or sets the model ID. More...
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override string Oddity.Models.Cores.CoreInfo.ToString |
( |
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uint Oddity.Models.Cores.CoreInfo.AsdsAttempts |
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getset |
uint Oddity.Models.Cores.CoreInfo.AsdsLandings |
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getset |
uint Oddity.Models.Cores.CoreInfo.Block |
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getset |
string Oddity.Models.Cores.CoreInfo.Id |
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getset |
string Oddity.Models.Cores.CoreInfo.LastUpdate |
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getset |
List<Lazy<LaunchInfo> > Oddity.Models.Cores.CoreInfo.Launches |
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get |
List<string> Oddity.Models.Cores.CoreInfo.LaunchesId |
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getset |
uint Oddity.Models.Cores.CoreInfo.ReuseCount |
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getset |
uint Oddity.Models.Cores.CoreInfo.RtlsAttempts |
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getset |
uint Oddity.Models.Cores.CoreInfo.RtlsLandings |
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getset |
string Oddity.Models.Cores.CoreInfo.Serial |
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getset |
The documentation for this class was generated from the following file: